I’ll admit it ok. I’m spoilt. I’m really spoilt these days. There was once upon a time though when I was only allowed two games a year. I’d get one for my birthday and one for Christmas. Nowadays I can pretty much do what the fuck I want ‘cos I’m old enough damn it.
In the days of the 16bit era with my two games a year limit enforcement rule I would have to be really selective on what games I wanted. You see if I bought a stinker I was pretty much stuck with it for about 6 months until Xmas or my Birthday next came up (whichever came first). Nowadays though I am too cash happy and will get anything that takes my fancy.
Now generally, that’s ok but this festive period even I have too many games to play. And when you’re working full time you don’t always get the time to play them either, meaning that my collection just builds up and up like figures in Nintendo’s bank account. I have a large back catalogue of games to play which will probably take me until next Xmas to get through.
I have a ridiculous amount of games to play fully that came out this year, including Fallout 3, Far Cry 2, Little Big Planet, Gears of War 2, Fable 2, Left4Dead, Dead Space, Mirror’s Edge, Saints Row 2, Banjo and Kazooie: Nuts and Bolts, Mortal Combat Vs DC, Lego Batman, Guitar Hero World Tour, CoD5, and numerous others I’ve probably forgotten to put down. How much is that? Over £500 worth surely? Sheesh.
It’s not me though. I was forced to buy all of these games at gunpoint. Honest. Or maybe I just can’t help myself, I see a new title and I can’t help but want to add it to my collection. It’s like people who buy books to show off their ‘library’ only to find out that they can’t actually read. I can read. And I can play games. Maybe it’s all because of the way I was tormented as a child? I could only get a couple of games a year and now I’m out to rebel. Or maybe the real criminals in all of this are the publishers, with all the awesome game promote-ry ways. They know mugs like me will pick up any half decent title that comes into our view. But where were these clean shirts during the summer when I was crying out to the gaming god for some new titles? Oh that’s right, we got Haze. Thanks. It was like getting an awesome cake for your birthday made to look like one of your favourite things only for it to be made of dog shit and full of disease infected needles. But as well as torturing us, they were out planning on screwing us over at Xmas. Crazy publishers. Hey, I’ve got an idea, why don’t we all release our titles at the same time over Xmas and fight over the public’s cash during an economic crisis. Brilliant.
If you’re smart enough, you can get one or two of your choices for Xmas, but wait for anything else that interests you in the sales, or best yet Summer time next year. When no doubt there will be fuck all new games on the shelves.
Publishers eh, they’re a crazy bunch. Now I’m off to buy some new games.
Over the last few years wrestling games have pretty much just came from one source, least for Western countries anyway, and that was the WWE smackdown games, made by THQ. Now with TNA releasing a game a few months back which has the potential to become a serious threat, THQ have decided to layeth the smacketh down on Midway with Smackdown vs Raw 2009.
Im an avid wrestling fan, and in the last few years I have been really disappointed with the Smackdown series, because they often make very few updates each year, much like FIFA until recently. Just like EA however, THQ have added quite a few updates this year, which have led to some really good bits, and some stupid bits as well.
First off is the roster, while they can never get an up to date roster as someone always leaves or gets fired, it’s still a lot of wrestlers this year, but this doesn’t make that much of a difference because more often than not, most will never be used by one person. The usual story mode has been updated to 2 different parts. Road to Wrestlemania follows one of 6 stories with 7 wrestlers, and you progress through it like any other story mode game. The storylines are better than their WWE real life ones, so why they were never used I don’t know, would certainly make better TV. Career mode has replaced the general manager mode, something which many people enjoyed last few years. Basically you’re picking a wrestler then fighting opponents to gain up ratings, once you reach a high enough rating you challenge for a title. Then repeat over and over again. Its tiresome and boring after 5 minutes, and is the only way right now to boost up stats for a created wrestler, which can take 10 hours just to get them up halfway.
Game play has been left virtually untouched. Replacing the awful modifiers last year, are the better system of abilities, which include dirty pin, springboard moves, kip up, possum pin and more. Broadening the abilities from last year means that there’s more strategy involved in choosing a wrestler for certain match types. A ladder match suits a wrestler who has the ladder match ability as they can reach the belt faster and take it off its hinge. When a wrestler has full momentum, they may store it to keep for a signature move, of which just like finishers, there are 2 of for each wrestler. This adds a bit more strategy as to when to go for a pin, especially during fatal 4 ways. Other good subtle features include changing the background music whenever you like at the touch of a button.
AI has been improved a tad, but it is still very easy to beat them, even on higher difficulty levels. You can still win a match in less than a minute in no problem. A typical match against the computer is basically, running grapple, stomp, mat grapple, stomp til they counter and get up, running grapple, stomp, mat grapple, stomp til they get up, kick to gut, finisher, pin. Online is pretty much the same with players rarely ever attempting strong moves and just sticking to small moves to win a match, but this has been going on since day 1.
But with every good thing THQ does every year, they seem to always take a step backwards at the same time. Take the new create a finisher mode. While it’s been desperately wanted for years, and while it is a welcome addition, it is rather limiting, and some of the damage some moves provide can kill a wrestler in one move without anything else being done to them. They have added a new match type, inferno, but removed buried alive. They have also removed the ever popular trading of created wrestlers, and as mention before, trying to up their stats is a boring process. There are also plenty of bugs, some of which THQ haven’t been bothered to fix since last year, including well known ones. One bug in the elimination chamber mode stops anyone from using the turnbuckles at all, something that wasn’t there from the beginning, so why is it there now?
It is a breath of fresh air for the franchise, while it still isn’t as good as the classic games of No Mercy or even Smackdown Here Comes the Pain, it’s getting there. Let’s see how midway do with the sequel to TNA impact, next year… hopefully if they aren’t dead by then.
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